So the initial period of research is over, and we're on to creating artwork.
OK, OK, we still have to present our ideas and have them accepted, but I'm not concerned that that's an issue.
At any rate, I have a couple of ideas to work on.
The first is memory piece., that I've been planning on doing for a couple of years now. Memory is an element of animate and inanimate objects. Rocks have 'memory' of their place in geological time. They hold remnants of their history in their strata. Trees hold memory in the layers of rings: trauma such as fire and seasons conducive to their growth show in the width and marks on their rings. Animated containers (I want to call living beings/organics containers of a sort - because they contain the aiua's of those beings.) contain memories
Dune: memory is in the DNA: 90% of Human DNA is introns. That means it doesn't code for proteins/genes. Herbert suggested that they were codes for memories. The Kwizatz Haderach was a male being that could remember ancestral memories. Reverend Mothers could remember their memories of all the females in their genetic heritage. Something to do with mitochondria.  Or was that Parasite Eve?Parasite Eve had power of mitochondria - something modified via mitochondria.
So what if this memory, a memory is recorded, or simulated in a object in which people could interact?
Does it need to be so insanely complicated? I just want to build something that simply remembers gestures an d reproduces them. Simon says - the old electronic game - trains the participant to mimic it's light patterns. I'm suggesting training the machine to mimic the pattern given it. And even improvise and create new ones based on it.
If the patterns are reasonably similar - then the simulacrum container could start to repeat the patterns. Continued repetition might make the container bored - and have it create new ones. changing patterns could have it continuously repeat- as if its learning something new.
1 Why Frank Herbert chose to allow only the male to look in "the dark" place that reverend mothers could not luck has been discussed, but rather than make it an anti-feminine problem, I believe he is attributing it to the frailty of the males quest for power - one which becomes totally consuming rather than productive.